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| <tr> | | <tr> |
| <td>Gateway port</td> | | <td>Gateway port</td> |
− | <td>integer [0..65535]; default: <b>none</b></td> | + | <td>integer [1..65535]; default: <b>none</b></td> |
| <td>Gateway port number.</td> | | <td>Gateway port number.</td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td>BIP port</td> | | <td>BIP port</td> |
− | <td>integer [0..65535]; default: <b>47808</b></td> | + | <td>integer [1..65535]; default: <b>47808</b></td> |
| <td>BIP UDP port.</td> | | <td>BIP UDP port.</td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td>MSTP MAC max</td> | | <td>MSTP MAC max</td> |
− | <td>integer [0..127]; default: <b>127</b></td> | + | <td>integer [1..127]; default: <b>127</b></td> |
| <td>Maximum master address in the MSTP network.</td> | | <td>Maximum master address in the MSTP network.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Baud rate</td> | | <td>Baud rate</td> |
− | <td>300 {{!}} 1200 {{!}} 2400 {{!}} 4800 {{!}} 9600 {{!}} 19200 {{!}} 38400 {{!}} 57600 {{!}} 115200 {{!}} 230400 {{!}} 460800 {{!}} 921600 {{!}} 1000000 {{!}} 3000000; default: <b>38400</b></td> | + | <td>300 {{!}} 600 {{!}} 1200 {{!}} 2400 {{!}} 4800 {{!}} 9600 {{!}} 19200 {{!}} 38400 {{!}} 57600 {{!}} 115200 {{!}} 230400{{#switch:{{{series}}}|RUT9|TRB2|TRB1= {{!}} 460800 {{!}} 921600 {{!}} 1000000 {{!}} 3000000}}; default: <b>38400</b></td> |
| <td>Serial data transmission rate (in bits per second).</td> | | <td>Serial data transmission rate (in bits per second).</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Parity</td> | | <td>Parity</td> |
− | <td>Even {{!}} Odd{{#switch:{{{series}}}|TRB2|TRB1= {{!}} Mark {{!}} Space}} {{!}} None; default: <b>None</b></td> | + | <td>Even {{!}} Odd {{!}} Mark {{!}} Space {{!}} None; default: <b>None</b></td> |
| <td>In serial transmission, parity is a method of detecting errors. An extra data bit is sent with each data character, arranged so that the number of 1 bits in each character, including the parity bit, is always odd or always even. If a byte is received with the wrong number of 1s, then it must have been corrupted. However, an even number of errors can pass the parity check. | | <td>In serial transmission, parity is a method of detecting errors. An extra data bit is sent with each data character, arranged so that the number of 1 bits in each character, including the parity bit, is always odd or always even. If a byte is received with the wrong number of 1s, then it must have been corrupted. However, an even number of errors can pass the parity check. |
| <ul> | | <ul> |
| <li><b>None</b> (<b>N</b>) - no parity method is used.</li> | | <li><b>None</b> (<b>N</b>) - no parity method is used.</li> |
| <li><b>Odd</b> (<b>O</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be odd.</li> | | <li><b>Odd</b> (<b>O</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be odd.</li> |
− | <li><b>Even</b> (<b>E</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be even.</li>{{#switch:{{{series}}}|TRB2|TRB1=<li><b>Space</b> (<b>S</b>) - the parity bit will always be a binary 0.</li> | + | <li><b>Even</b> (<b>E</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be even.</li> |
− | <li><b>Mark</b> (<b>M</b>) - the parity bit will always be a binary 1.</li>}} | + | <li><b>Space</b> (<b>S</b>) - the parity bit will always be a binary 0.</li> |
| + | <li><b>Mark</b> (<b>M</b>) - the parity bit will always be a binary 1.</li> |
| </ul> | | </ul> |
| </td> | | </td> |
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| <tr> | | <tr> |
| <td>Data bits</td> | | <td>Data bits</td> |
− | <td>{{#switch:{{{series}}}|TRB2|TRB1=7 {{!}} 8|#default=8}}; default: <b>8</b></td> | + | <td>{{#switch:{{{series}}}|TRB2=7 {{!}} 8|RUT9=8|#default=5 {{!}} 6 {{!}} 7 {{!}} 8}}; default: <b>8</b></td> |
| <td>Number of data bits for each character.</td> | | <td>Number of data bits for each character.</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Stop bits</td> | | <td>Stop bits</td> |
− | <td>1{{#switch:{{{series}}}|TRB2|TRB1= {{!}} 2}}; default: <b>1</b></td> | + | <td>1 {{!}} 2; default: <b>1</b></td> |
| <td>Stop bits sent at the en of every character allow the receiving signal hardware to detect the end of a character and to resynchronise with the character stream. Electronic devices usually use one stop bit. Two stop bits are required if slow electromechanical devices are used..</td> | | <td>Stop bits sent at the en of every character allow the receiving signal hardware to detect the end of a character and to resynchronise with the character stream. Electronic devices usually use one stop bit. Two stop bits are required if slow electromechanical devices are used..</td> |
| </tr> | | </tr> |