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     <td>Baud rate</td>
 
     <td>Baud rate</td>
 
         <td>300 | 1200 | 2400 | 4800 | 9600 | 19200 | 38400 | 57600 | 115200; default: <b>115200</b></td>
 
         <td>300 | 1200 | 2400 | 4800 | 9600 | 19200 | 38400 | 57600 | 115200; default: <b>115200</b></td>
         <td>Data rate for serial data transmission (in bits per second)</td>
+
         <td>Data rate for serial data transmission (in bits per second).</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
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             <ul>
 
             <ul>
 
               <li><b>None</b> (<b>N</b>) - no parity method is used</li>
 
               <li><b>None</b> (<b>N</b>) - no parity method is used</li>
               <li><b>Odd</b> (<b>O</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be odd</li>
+
               <li><b>Odd</b> (<b>O</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be odd.</li>
               <li><b>Even</b> (<b>E</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be even</li>
+
               <li><b>Even</b> (<b>E</b>) - the parity bit is set so that the number of "logical ones (1s)" has to be even.</li>
 
             </ul>
 
             </ul>
 
         </td>
 
         </td>
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       <td>Stop bits</td>
 
       <td>Stop bits</td>
 
       <td>1 | 2; default: <b>1</b></td>
 
       <td>1 | 2; default: <b>1</b></td>
       <td>Stop bits sent at the end of every character allow the receiving signal hardware to detect the end of a character and to resynchronise with the character stream. Electronic devices usually use one stop bit. Two stop bits are required if slow electromechanical devices are used</td>
+
       <td>Stop bits sent at the end of every character allow the receiving signal hardware to detect the end of a character and to resynchronise with the character stream. Electronic devices usually use one stop bit. Two stop bits are required if slow electromechanical devices are used.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
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         <td>In many circumstances a transmitter might be able to send data faster than the receiver is able to process it. To cope with this, serial lines often incorporate a "handshaking" method, usually distinguished between hardware and software handshaking.
 
         <td>In many circumstances a transmitter might be able to send data faster than the receiver is able to process it. To cope with this, serial lines often incorporate a "handshaking" method, usually distinguished between hardware and software handshaking.
 
             <ul>
 
             <ul>
                 <li><b>RTS/CTS</b> - hardware handshaking. RTS and CTS are turned OFF and ON from alternate ends to control data flow, for instance when a buffer is almost full</li>
+
                 <li><b>RTS/CTS</b> - hardware handshaking. RTS and CTS are turned OFF and ON from alternate ends to control data flow, for instance when a buffer is almost full.</li>
                 <li><b>Xon/Xoff</b> - software handshaking. The Xon and Xoff characters are sent by the receiver to the sender to control when the sender will send data, i.e., these characters go in the opposite direction to the data being sent. The circuit starts in the "sending allowed" state. When the receiver's buffers approach capacity, the receiver sends the Xoff character to tell the sender to stop sending data. Later, after the receiver has emptied its buffers, it sends an Xon character to tell the sender to resume transmission
+
                 <li><b>Xon/Xoff</b> - software handshaking. The Xon and Xoff characters are sent by the receiver to the sender to control when the sender will send data, i.e., these characters go in the opposite direction to the data being sent. The circuit starts in the "sending allowed" state. When the receiver's buffers approach capacity, the receiver sends the Xoff character to tell the sender to stop sending data. Later, after the receiver has emptied its buffers, it sends an Xon character to tell the sender to resume transmission.
 
             </ul>
 
             </ul>
 
         </td>
 
         </td>

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